(previously reposted on Laura’s Blog)
WE’S BE BLOGGING ..AGAIN! Our stress is your stress, so welcome to our installment (by Laura and Laura). This week we learnt all about Google Sketchup and it CHANGED OUR LIFE! It is the coolest, awesomest and unbelievably easiest program we’ve encountered thus far in the Exhibit Design Class.
This is what we imagine our YE OLD HISTORY SQUARES game (a new day calls for a new title for the game).
A button would be located above the LCD screen. When a contestant pressed that button a question i.e. “Who was Henry 8th’s 1st Wife? a) Catherine Parr b) Catherine of Aragon”. If contestants think the answer is “A” then they press the button titled “Answer A”. If it’s right, “Correct” would appear on the screen then the contestant would have the option to place one of their 5 Lego man pieces (each contestant has their own colour-coordinated set of pieces) onto the square of their choosing. If they answer the question wrong, Contestant B gets to answer.
How to win
(warning: we have no clue. It’s a stressful process)
Do we install a sensor that recognizes when a contestant gets 3-IN-A-ROW?
Is it just self-validation? “Yayy I won”
What if we installed RFID Tags on the faces of each Lego man piece and then a sensor installed on top of the LCD screen will recognize when three are placed in a row? (Is this possible with the distance we’ve estimated between the screen section and the game board?)
Each circle=a hole in the baseboard through which the wires can be threaded down to the Arduino. On the circle is a button and on the button is a lego man (and the green grass grows all around all around). The stand-up section of the board features an LCD screen which displays the question and the text “Answer A and B” corresponds to buttons that contestants can press to answer the question.
When the contestant presses on a Lego man
This is what Prof. Turkel suggested we start with because obviously we need to start small!
1. Establish one square. Wire a green light and a red light, a button that communicates a question to the LCD screen (figure out how to program an LCD screen, i guess the programming will happen in the Arduino program), 2 buttons repping Answer A and B. If the contestant gets the question right, they press on the corresponding light in the square they chose. If they get the question wrong, everything remains blank.
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